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How This Indie Recreation Studio Launched Their First Recreation on Google Play

Posted by Scarlett Asuncion – Product Advertising Supervisor

Indie recreation builders Geoffrey Mugford and Samuli Pietikainen first linked on-line by means of their shared ardour for recreation design, earlier than becoming a member of forces to create their very own studio No Devs. On the lookout for methods to develop as a workforce, they entered the Quickplay Recreation Jam hosted by Latinx in Gaming in partnership with Google Play. The 6-week competitors, open to anybody globally, challenged individuals to generate a recreation thought across the theme of ‘custom’. The duo grew to become one in all 4 winners to obtain a share of $80,000 to convey their recreation jam idea to life and launch it on Google Play.

Their profitable recreation thought, Pilkki, has simply launched in early entry. It affords gamers a fascinating claymation ice fishing journey set in a serene ambiance that celebrates Finnish tradition. Intrigued by the sport’s origins and distinctive gameplay, we chatted with one-half of No Devs, Geoffrey. He shares how his multicultural heritage and Samuli’s Finnish background impressed their recreation design, the teachings they’ve discovered up to now and their studio’s future plans.

Headshots of Geoffrey Mugford (left)and Samuli Pietikainen (right), smiling

Geoffrey Mugford (left); Samuli Pietikainen (proper)

Inform us about your journey as a workforce and why you entered the Quickplay Recreation Jam.

We began making video games collectively in Might 2022. We talked about it for a 12 months, however hadn’t taken the plunge, so a recreation jam was the right approach of kickstarting our artistic partnership. Our first recreation jam was successful so we determined to take it additional and search for extra recreation jam alternatives. As indie builders, balancing private initiatives with monetary stability is hard. Successful a prize in a recreation jam affords an opportunity to prototype an thought and doubtlessly safe early funding for it. This recreation jam supplied that chance while additionally selling cultural variety. Due to Samuli’s background, we have been eager to make a recreation that embodies the Finnish mindset.

What impressed the creation of Pilkki and the way did you form the sport to supply a novel cultural expertise like ice fishing?

At first, we struggled with the sport jam’s theme of ‘custom.’ We have been initially eager to make a standard ‘Day of the Lifeless’ impressed recreation, however realized it did not resonate sufficient with us after a few makes an attempt, so we shifted gears. Coming from a multicultural background, we considered mixing cultures somewhat than a concentrate on one. We thought of creating new traditions utilizing deck builder or city-builder codecs however discovered them too formidable given the timeframe. We finally turned our focus to Finland and its quirky traditions. A few of them, like eukonkanto (wife-carrying races) and tinanvalanta (tin melting in a sauna ladle) caught our consideration, however we finally settled on ice fishing – a easy, distinctive and really Finnish exercise that would go well with cellular gaming. The problem was innovating on it – we reimagined it as a physics-driven puzzle recreation the place the participant would management the hook as a pendulum, and that is how Pilkki got here to be.

side by side photos of Pilkki gameplay

Gameplay of Pilkki

Are you able to spotlight a number of the learnings and changes you made alongside the best way?

We solely had 6 weeks to make the sport, and had already spent 2 of them brainstorming. Once we settled on our recreation thought, we needed to be very cautious with scope and, typically, make fast selections with out the chance for play-testing. A few of these selections ended up being tremendous enjoyable for the gamers – others, not a lot. Fortunately we had a transparent division of duties – I used to be on recreation design and programming, Samuli on artwork, audio and recreation really feel – so we may work easily in parallel and meet milestones effectively.

The win situation was a difficult facet to determine throughout growth. We needed a relaxed and reflective expertise, much like a real-life analogue, so we prevented rating techniques and timers. With time working out to finish the sport, we have been unable to discover different choices. Consequently, our recreation jam entry ended up being a race towards time to catch as many fish as attainable. After the sport jam ended, we revisited this and turned in the direction of a extra tranquil ambiance, the place the development was pushed by puzzles somewhat than scores.

How did the funding from the Quickplay Recreation Jam in partnership with Google Play contribute to the event of Pilkki past its preliminary prototype stage?

Pilkki is far bigger in scope than something we have tried earlier than. With out funding, we might have seemingly left it in its prototype stage with out exploring the idea additional. The Quickplay Recreation Jam allowed us to acknowledge the potential within the thought, and dedicate ourselves to turning it into the enjoyable fishing expertise it has develop into.

With the funding, we have been capable of dedicate 3 months full-time to the design and growth of Pilkki. We have been capable of take a step again and actually put some thought into how we might construct a recreation that may proceed rising post-release. On prime of that, Samuli experimented with a number of types and multi-media artwork – that is how he developed the attractive claymation visuals which have develop into our distinctive promoting level.

Are you enthusiastic about your future as a brand new indie recreation studio?

Sure, for certain! We love creating enjoyable and progressive experiences for folks, and we have now each been dreaming about engaged on our personal video games full time. It is a lengthy street forward, however we’re excited to maintain the momentum. For now, we’re actively engaged on Pilkki and aiming to launch a significant recreation replace in 2024. We’re wanting to see the response from our gamers.

Having our recreation on Google Play provides us entry to new markets worldwide. We will not wait to see how the sport grows and attracts new gamers, and the way it introduces them to our quirky tackle Finnish tradition.



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